JLS Game Dev

Jan-Luc Saneaux

Gameplay programmer passionate about making games and experiences

Contact Me GitHub

Projects

TrickShot

Outwit, outplay, and outshine with gravity-defying skate tricks & parkouring, while battling in this thrilling skate-shooter mashup. Conquer as you dodge shots and deal crushing blows in skatepark arenas using hoverboards or hover skates.

Contribution
  • Created multiplayer experiences by implementing features like Aim Assist, Powerups, and Weapons for enhanced player engagement.
  • Employed advanced network techniques, including replication and client-side prediction, ensuring a seamless and responsive multiplayer gameplay experience.

Monster Detective

A thrilling, adrenaline-fueled, third-person Hack 'n' Slash experience that thrusts you into the shoes of a relentless Detective on a mission to rid the town of its demonic scourge!

Contribution
  • Solo developed multi-level Third Person Hack 'n' Slash with both Melee and Range mechanics using Unreal Engine.
  • Used best programming practices (SOLID, Clean code, Composition over Inheritance) to create scalable systems.

Red Mago

Embark on a nostalgic 2D top-down adventure, reminiscent of the legendary Legend of Zelda games. Prepare for a captivating journey as you navigate through treacherous enemies and lend a helping hand to those you encounter along your path.

Contribution
  • Solely created a charming Top Down 2D adventure using Godot.
  • Added extra depth with features like combat, dialogue, and quests for an enjoyable gameplay experience.

Nor Shidan's Arena

Prepare for an adrenaline-pumping, 3D top-down, round-based Hack 'n' Slash experience that will push your skills to the limit. Step into the shoes of Marcus, a seasoned mercenary, as he embarks on a perilous journey to survive the treacherous arena, driven by the enigmatic request of an undisclosed investor.

Contribution
  • Independently crafted a wave-based 3D top-down hack 'n' slash using Unreal Engine.
  • Implemented best practices to establish a modular system, facilitating easy plug-in integration for enhanced versatility.

Knight Runner

Immerse yourself in a thrilling mobile 3D Endless Runner, where a valiant Knight has been entrusted with the monumental task of vanquishing the undead uprising that plagues the land. How long can you endure the relentless onslaught before being overwhelmed by the relentless horde?

Contribution
  • Independently created a Mobile Endless Runner using Unreal Engine.
  • Employed best practices and optimized systems and mechanics to ensure smooth performance on mobile devices.

Tooling

JLS Quick Retarget

A tool for setting up IK chains on IK Rigs with the Epic bone hierarchy or Mixamo bone bierarchy with an added Root bone.

Demo Gallery